Sunday, December 20, 2009

Spore Hero This instant


I've just about finished wrapping up game play with Spore Hero and overall I will say that it has been a very enjoyable experience. There have been moments of frustration (you'll know what I'm talking about when you get to the Moonlit Caverns), but you'll eventually be able to overcome them. The game starts with you crash landing on a planet along with your arch-nemesis. As he goes about making life miserable for the spore tribes already inhabiting the planet, it is your job to evolve to solve quests in order to set things right. Along the way you'll solve quests, interact with the inhabitants of the planet, evolve other creatures, fight, and collect the 327 creature parts scattered across the world (which you can then use to evolve yourself). Combat, which you will do a lot of, places you in a ring with your opponent where you'll be forced to fight each other real time (no turn-based system like in Monster Lab). It's an enjoyable experience, with moderate difficulty. Problem is, the game can be completed fairly quickly (less than 10 hours) and unless you want to evolve and fight creatures, the replay-ability is minimal. In addition the Sporepedia, which with the PC and DS versions allows you to load your creation to the web, lacks that online functionality. This means the Sporepedia is relegated to creating/evolving characters to use in multiplayer battling mode, which is a huge disappointment. EA Montreal could really have pushed this game into the upper echelons of 2009 games by allowing online connectivity (even if simply for the Sporepedia), but it's an opportunity lost. That knocks this game down from a potentially great title to one that falls a bit short. It is well deserving of a good 3-star rating, but that's about it.Get more detail about Spore Hero.

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